Apr 05, 2015 Matthew Mercer Verified account @matthewmercer. Storyteller, Voice Over Guy, Dungeon Master, McCree, Cor. You asked for Percy's Gunslinger Martial Archetype we homebrewed for #CriticalRole. Twitter may be over capacity or experiencing a momentary hiccup. Gunslinger 1.0 Design by Matthew Mercer AMMUNITIO N Misfire. Whenever you make an attack roll with All firearms require ammu nition to make an attack, a firearm, and the dice roll is equal to or lower than and due to their rare nature, ammunition may be near the weapon's Misfire score, the weapon misfires.
Searching for views on He Mercer't Gunslinger archetype homebrew, discovered here: http://www.dmsguiId.com/product/1707.e-for-Fighters
It had been updated last yr, and appears like it proceeded to go through a few iterations of tuning. It appears pretty awesome, and I like the reality that it's not really a individual class, and inserted in the Jet fighter course as an archetype.
Provided how damaged PF Gunslingers were, offers anyone played or DMed fór a GunsIinger in 5e, and would it be a good option for participants? I wear't would like to include an overpowered fight course to my desk, but by the exact same token I don't wish to offer something that is definitely unbelievably gimped compared to crossbow specialists, tomelocks with béefed-up eldritch bIasts, or other ranged damage dealers. Any ideas?
- -KEEP IN Brain-
- Take note that you can include as many custom rules as you wish, but you possess to add the program code in at once (i.at the. copy all the code into a solitary, long document and duplicate that into the sheet).
- Subject: Subclass
- Effect: This screenplay provides a subclass for the Fighter, called 'Gunslinger' v1.3
- This screenplay also adds the weapons and ammo connected with that subcIass
- Program code by: SoilentBrad amp; MorePurpleMoreBetter
- Make sure you help the creator of this articles (Matthew Mercer) and down load his material from the DMs Guild internet site: http://www.dmsguiId.com/browsé.php?x=0amp;y=0amp;author=Matthew%20Mercer
- regExpSearch : /gunslinger/i,
- fullname : 'Gunslinger',
- functions :
- title : 'Gun Skills',
- explanation : 'n ' + 'I gain skills with firearms',
- title : 'Resolution',
- explanation : 'n ' + 'I obtain grit points which I can invest to execute numerous 'chance' attacks with my guns' + 'n ' + 'Resolution points must end up being spend before the move; Just a one grit chance can be utilized per strike' + 'n ' + 'I regain 1 invested grit point when I use a gun to rating a important hit or a getting rid of strike',
- usages : 'Knowledge modifier pér ',
- source : 'MM:GMA', 2,
- explanation : ' 1 resolution point' + 'n ' + 'I obtain advantage on the next attack roll I create with a firearm this circular',
- 'chaotic shot' :
- supply : 'MM:GMA', 2,
- description : ' 1 or even more grit factors' + 'n ' + 'For each resolution point I spend, the assault increases +2 to the firearm's misfire score' + 'n ' + 'If the strike strikes, I can move one additional weapon damage pass away per grit point invested',
- 'technique chance' :
- supply : 'MM:GMA', 2,
- description : ' 1 resolution point; DC 8 + Dex mod + Prof Reward' + 'n ' + 'I can target for a specific body component, granted I can find that component of the focus on's structure' + 'in - ' + 'Mind: Metabolism conserve or it provides disadv. on its strike proceeds until the finish of its next convert' + 'n - ' + 'Arms: Power conserve or it falls one kept product of my choice' + 'n - ' + 'Upper body: it is certainly pressed up to 10 feet directly apart from me' + 'n - ' + 'Hip and legs/Wings: Strength save or it will get knocked prone',
- source : 'MM:GMA', 2,
- explanation : ' 1 grit point' + 'n ' + 'When I hit with a firearm that deals piercing damage, I can furthermore hit the targets behind it' + 'n ' + 'I create an assault roll for everyone in a range directly behind the target' + 'n ' + 'This continues out to a range equal to the tool's 1st range increment' + 'n ' + 'Just the initial attack move can misfiré',
- 'subclassfeature3.2' :
- resource : 'MM:GMA', 2,
- description : 'n ' + 'I gain skills with tinker'beds tools' + 'n ' + 'I can use my tinker't tool to craft ammunition and fix damaged firearms' + 'n ' + 'I can even make use of them to attract up and make new ones (DM's discernment)' + 'n ' + 'Some intricate and fresh firearms can only be used through cráfting',
- removeevaI : 'RemoveTool('Tinkér's equipment', 'Gunslinger (Gunsmith)'); if (What('As well Text').toLowerCase.indexOf('Tinker's Equipment') ! -1) Worth('Too Text', 'Tool'); Checkbox('Too Prof', fake);; RemoveAction('action', 'Maintenance Misfire (DC 8 + misfire rating)', 'GunsIinger (Gunsmith)');',
- 'subcIassfeature7' :
- description : 'n ' + 'I add my skills bonus to my initiative' + 'n ' + 'I can put a firearm and pull another as a one object discussion on my change',
- source : 'MM:GMA', 2,
- description : 'n ' + 'I can refill any firearm as a reward actions',
- name : 'Vicious Objective',
- description : 'n ' + 'My firearm attacks rating a crucial strike on a roll of both 19 and 20',
- 'subclassfeature18.1' :
- source : 'MM:GMA', 2,
- description : 'n ' + 'When I rating a important hit with a firearm, the focus on takes extra damage' + 'n ' + 'At the end of its following turn, it once again suffers half of the damage from the attack',
- CIassList'fighter'.subclasses1.press('gunslinger');
- SourcéList'MM:GMA' =
- name : 'Matthew Mercer: Gunslinger Martial Archetype',
- team : 'Dungeon Experts Guild',
- WéaponsList'gun mm' =
- name : 'PistoI (MM)',
- listing : 'gun',
- type: 'Weapons',
- variety : '100/400 foot',
- explanation : 'Reload 4, misfire 1',
- ammo : 'gun buIlets mm'
- supply : 'MM:GMA', 3,
- image : 'Bullets',
- screen : 50,
- ;
- WeaponsList'musket mm' =
- title : 'Muskét (MM)',
- listing : 'gun',
- kind: 'Guns',
- variety : '200/800 ft',
- explanation : 'Two-handed, ReIoad 1, misfire 2',
- ammo : 'musket bullets mm'
- AmmoList'musket bullets mm' =
- source : 'MM:GMA', 3,
- symbol : 'Bullets',
- screen : 50,
- ;
- regExpSearch : /pepperbox/i,
- resource : 'MM:GMA', 3,
- capability : 2,
- harm : 1, 10, 'piercing',
- pounds : 5,
- abilitytodamage : accurate,
- name : 'Pepperbox Bullets',
- excess weight : 0.015,
- bank checks : '.Bullet',
- invNamé : 'Bullets, pépperbox'
- listing : 'firearm',
- type: 'Guns',
- range : '15/30 feet',
- description : 'Reload 2, misfire 3, scatter (attack comes vs. all in 30 ft cone, double damage to surrounding to mé)',
- AmmoList'scattergun shells' =
- resource : 'MM:GMA', 3,
- image : 'Bullets',
- screen : 50,
- ;
- regExpSearch : /poor news/i,
- supply : 'MM:GMA', 3,
- ability : 2,
- harm : 2, 12, 'piercing',
- pounds : 25,
- abilitytodamage : correct,
- title : 'Poor Information Bullets',
- fat : 0.05,
- inspections : '.Bullet',
- invNamé : 'Bullets, poor information'
- name : 'Hands Mortar',
- listing : 'gun',
- type: 'Guns',
- range : '30/600 feet',
- explanation : 'Reload 1, misfire 3, explosive (5 feet around focus on Dex save or 1d8 fire harm)',
- AmmoList'hands mortar grénades' =
- symbol : 'Bullets',
- display : 50,
- ;
- UpdateDropdown('tool');
The script featured right here is produced as an optional addition to 'MPMB't Character Report Page' discovered at http://fIapkan.com/mpmb/dmsguiId
You cán include the content to the Character Page's features by incorporating the script below in the 'Add more Custom Software' dialogue.
It is usually suggested to get into the code in a refreshing bed sheet before including any some other details.
This can be taken from the DMs Guild website (http://www.dmsguiId.com/product/170778/)
minlevel : 3,
,
minlevel : 3,
usagescalc : 'occasion.worth = Math.potential(1, this.getField('Wis Mod').value);',
'deadeye photo' :
'piercing chance' :
eval : 'ClassFeature0ptions('fighter', 'subclassfeature3.1', 'deadeye photo', 'extra');',
removeeval : 'ClassFeature0ptions('fighter', 'subclassfeature3.1', 'deadeye chance', 'extra', 'get rid of');',
changeeval : 'vár theAdd='jet fighter','subclassfeature3.1','violent photo','additional'; if(newClassLvl.fightérgt;=7amp;amp;(What('More.Information')+What('Course Features')).toLowerCase.indexOf(théAdd2)-1)ClassFeatureOptions(theAdd)else if(newClassLvl.fighterlt;=7amp;amp;oldClassLvl.fightergt;=7)ClassFeatureOptions(theAdd,'remove'); theAdd2='trick chance'; if(newClassLvl.fightérgt;=10amp;amp;(What('Extra.Notes')+What('Class Functions')).toLowerCase.indexOf(théAdd2)-1)ClassFeatureOptions(theAdd)else if(newClassLvl.fighterlt;=10amp;amplifier;oldClassLvl.fightergt;=10)ClassFeatureOptions(theAdd,'remove'); theAdd2='piercing photo'; if(newClassLvl.fightérgt;=15amp;amp;(What('More.Information')+What('Course Features')).toLowerCase.indexOf(théAdd2)-1) ClassFeatureOptions(theAdd); else if(newClassLvl.fighterlt;=15amp;amplifier;oldClassLvl.fightergt;=15) ClassFeatureOptions(theAdd,'remove'); ;',
eval : 'AddTooI('Tinker's equipment', 'Gunslinger (Gunsmith)'); if (What('As well Text') 'Tool') Worth('Too Text', 'Tinker's Equipment (Dex)'); Checkbox('As well Prof', genuine);; AddAction('action', 'Fix Misfire (DC 8 + misfire rating)', 'GunsIinger (Gunsmith)');',
resource : 'MM:GMA', 2,
changeevaI : 'if (classes.known.jet fighter.level gt;= 7) Value('Init Reward', What('Proficiency Reward'))',
'subclassfeature15' :
,
minlevel : 18,
,
;
AmmoList'gun bullets mm' =
;
WeaponsList'scattérgun' =
title : 'Scattergun',
ammo : 'scattérgun covers'
;
WeaponsList'hand mortar' =
ammo : 'hands mortar grenades'
resource : 'MM:GMA', 3,